Blood News


The Blood Weekly Update for 1/13/97.

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The haunted house level was put on hold for most of the week while Jay updated and improved the shareware levels based on feedback from Blood's beta testers. The levels are nearly finished, with only minor tweaks and adjustments as the final game elements come into place. Jay joined forces with Craig to complete the character's voice-over scripts and create the final list of shareware sound effects for Blood.

Following an impulse that turned into an obsession, Craig created an entirely new train station to replace E1M2 in the shareware. The new station, which is much more Gothic and grand than its predecessor, has received high marks from the entire team. Internal BloodBath testing of the train station began today and the beta testers should have it in the next few days. Craig discovered the raw organizational power of erasable marker boards -- he's already covered it in multi-colored chicken scratches and claims that he's now 44% more efficient than he was even a week ago.

Kevin is still pumping out new art (and updating older art) for the level designers. He just finished the Tchernobog model and will begin digitizing our beloved villain next week.

Last week Dan tracked down some nasty bugs in the Load and Save Game code, and added in multi-save game support. He and Nick began finalizing the interface and also came up with a new menu system to accommodate all the interface additions. This week Dan continues work on the interface and tracking down remaining AI bugs.

Nick rewrote the entire menu system to support all the new interface features, gizmos, help screens and what-not. The multi-save game and network interfaces are nearly finished and will be sent out in the next Beta version within the next two days.

Bloody Quick Update

The Blood Team finished Beta 2 tonight. External Beta testers should begin receiving the update as soon as tomorrow morning. No doubt the team will be in later tomorrow, but then it's back to work on Beta 3!!



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